
You can also upgrade the Hermes Cybernetic Leg Prosthesis to jump to superhuman heights, opening up new ways to sneak into places. Of course, for the player, Jensen’s augmentations are an incredible amount of fun to experiment with, and make for a wonderfully diverse immersive sim.įor the stealth-conscious cyberpunk there’s the Glass-Shield Cloaking System, which lets you turn invisible for up to seven seconds when fully upgraded. He, and other augmented humans in this dystopian world, need a steady supply of an expensive drug called Neuropozyne to prevent their bodies from rejecting the augmentations and killing them.Īdd to that a general distrust of augmented people from so-called ‘naturals’, which boils over in the sequel, and life with cybernetic implants is often more trouble than it’s worth – even if you can punch through a concrete wall and run faster than a gazelle. While JC Denton was trained from an early age as a counter-terrorism agent and fitted with advanced, discrete nanoaugs, Jensen is thrust into the events of Human Revolution against his will, and his body is constantly fighting against his new implants. An upgrade he, famously, never asked for, but that gives him the power to hunt the people responsible down. On the brink of death, Jensen is saved by his boss, David Sarif, who reconstructs his body with experimental cybernetic augmentations.


Set in 2027, 25 years before the first game, the prequel begins with Adam Jensen, head of security for Sarif Industries, being critically wounded in a terrorist attack. And in that sense, the aesthetic is a crucial part of our game.” Art in games isn’t just about shaders, ambient occlusion, parallax mapping, or anything like that. You see one screenshot and you know it’s Human Revolution. “That’s the first thing I said when I started on the project,” said art director Jonathan Jacques-Belletête when I interviewed him back in 2011. But then I saw those first screenshots, of a futuristic Detroit bathed in shades of black and gold, and knew the series was in good hands. As a Deus Ex fan, I was sceptical when I heard a new game was in development. Few big-budget games have such a distinctive look, but that’s part of what makes Eidos Montreal’s prequel so immediately striking. When I think of Human Revolution, I think of black and gold.
