

Rebel occupation does not increase unrest from this factor. Occupation: +1 upon occupation, then +1 for every 6 months thereafter that the occupation continues.National Defense: When fighting a defensive war, provinces with cultures that are part of the same group as the nation's primary culture get −5.Culture: provinces with cultures that are neither accepted nor part of the same group as the nation's primary culture get +2, or +1.5 in a republic.Missionary: an active missionary increases unrest by +6.

The maximum bonus from tolerance of heretics or heathens is −3.

The total unrest in a province is the sum of its own local unrest and the country's national unrest. Some are specific to a province (local unrest), while others affect unrest in every province in the country (national unrest). The last version it was verified as up to date for was 1.23.Įach province has a number called unrest denoting how discontent the people of that province are. This section may contain outdated information that is inaccurate for the current version of the game. Rebellions may be combated by increasing province autonomy to reduce unrest, harsh treatment, or brute military force to slay the rebels once they rise up. They are caused by unrest and certain events. Rebellions are uprisings of subject peoples making demands of their regent, mostly for more autonomy or complete freedom.
